There's a little decision-making here as you choose which crew to send on which mission, and then a little more during the mission itself. When you arrive at a space station, you need to send your crew out to complete missions. I found they really set the scene for the interactions that would take place there when your characters were out and about on jobs (or running into trouble).Īs I already mentioned, Long Journey is predominantly a visual novel and that's how it plays out there are short dialogue cutscenes where you're offered a few choices but they're mostly informative rather than consequential. My favourite scenes have to be the lovely and evocative backdrops at every starport you visit. While there are dialogue cutscenes throughout the game that are similar in style to your classic Ren'Py-style visual novel, A Long Journey primarily uses a comic-book aesthetic. As a spaceship you really need some human help to get things done, and of course birds of a feather flock together, so your crew are equally bizarre. You play as a sentient spaceship trying to find freedom while running from your abusive ex (yes, seriously). "Electic" is the word of the day with this title. A Long Journey to an Uncertain end is, predominantly, a visual novel, albeit one with survival managementand RPG elements.
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